Before I leave UD alone until the next time I need blag-fodder, I simply must mention this latest nonsense from Denyse O’Leary. Apparently, Casey Luskin managed to score an interview with a third-party developer involved with the DS version of Spore, one of the most hotly anticipated games currently on release schedule. To be excessively generous, we can safely say that Expelled didn’t turn out to be the Darwinian Waterloo forecasted by its supporters. It looks like the next saving grace of the rapidly imploding ID movement will, in fact, be Will Wright’s latest innovation:
This time on ID the Future, Casey Luskin — changing things up a little — sits down to talk with videogame artist Dennis DeMercer about his recent work on the Nintendo DS version of the forthcoming game Spore. Working with Amaze Entertainment, DeMercer was responsible for animating 3-D creatures ranging from single-celled organisms to advanced intergalactic civilizations in a game that centers around players evolving creatures from one species into another in order to climb the evolutionary ladder.
But is this highly anticipated game as much an example of the cultural pervasiveness of Darwinian evolution as it seems? Ironically, no. Luskin and DeMercer discuss their discovery that, despite the obviously evolutionary theme, Spore’s game-play actually hinges on intelligent design theory, because success depends entirely on the ability of the player — i.e. intelligent agent — to fashion a creature ready to take on the growing challenges of its environment.
Well, to quote the simple yet important wisdom of our elders, it’s a fucking game you idiot. I have little doubt that Spore will be quite a remarkable example of how computer games are evolving as an art-form, but accurately represent evolutionary biology it will not (hint: the “evolutionary ladder” is the most textbook of all textbook misunderstandings of biological evolution). But for even more of a laugh, you’ll have to read O’Leary’s ludicrously grandiose proclamation following the above quote:
Win the popular culture and you’ve won everything. See, they can’t really Expell DeMercer.
Yeah, Denyse. A game that features a caricature of evolution as part of its gameplay dynamic is the ticket to ultimate victory. I see plenty of WoW fans lining-up to revolutionize science with a bold new theory that looks suspiciously akin to Phlogiston Theory.
And given that there was a suspicious lack of a link to the interview in the post, I decided to head to IDtheFailure myself and see what was up:
Update: This audio file removed at the request of Amaze Entertainment.
Looks like the all pervasive Intergalactic Darwinist Conspiracy was able to “expel” this fellow after all. Either that, or the company doesn’t want a staff member to bring disrepute to their project by tying it to an anti-science political movement that has recently dug its hole even deeper.
May 25, 2008 at 9:54 pm
Google cache is your friend. :)
May 25, 2008 at 10:10 pm
Thanks, but I wasn’t actually looking for it. Just noting a particular irony. :D
May 26, 2008 at 2:48 pm
There are two basic categories of computer simulations of evolution: 1) scientific / pedagogical (e.g. Dawkins’ biomorphs) and 2) whimsical.
Spore obviously falls into the latter category. Nothing wrong with that. After all, it’s supposed to be a fantastical role playing game.
And for creationists to cite a whimsical game as supporting the notion of “Intelligent Design” is just plain sad.
May 26, 2008 at 2:52 pm
Do me a favor and don’t tell Denyse O’Leary about Pokemon, OK?
May 26, 2008 at 3:04 pm
It’s interesting how computer simulations of evolution have themselves evolved - Conway’s Game of Life, Dawkins’ Biomorphs, Sim’s Block Creatures, Darwinbots, TechnoSphere …
May 26, 2008 at 8:04 pm
And I discovered, by playing Doom and Quake and Halo, that multiple gunshot wounds can be readily healed with a quick taste of a medipack. And I discovered, by playing Civ 3, that building the Great Pyramids leads to granaries automatically being built in every city.
Yeesh.
May 28, 2008 at 12:41 pm
Interestingly enough, Wright himself seems to be a fan of evolution.
In order to make a game of it, the player has to have some kind of effect on the creature that results, so by necessity the practical mechanism of gameplay is essentially intelligent design. Likewise with the “evolutionary ladder” approach of increasing complexity, as the player has to feel that he is making some sort of progress.
However, the core concept of the game is exploring interaction of individuals and the social dynamics that result. So it’s not about big-e Evolution so much as looking at one particular aspect of it, i.e. the emergence of complex behaviour from individual actors. Here’s a cool video where Wil Wright talks about his vision for the game: http://www.spore.com/screenshots.php?movieID=10&play=hi&sourceid=ea1778
Despite what the IDers would have you think, his ideas for the game are based on exploring scientific concepts, not sticking fingers in ears and going, “LA LA LA GOD DID IT”.
May 28, 2008 at 12:58 pm
[...] video of Will Wright discussing his upcoming game Spore, and I also linked to it in the comments to this post about the IDers trying to claim it for their own. (Which is completely asinine, as Tyler [...]
May 28, 2008 at 1:37 pm
I really want to make fun of Denyse and Casey, but I feel bad picking on the mentally ill.
May 30, 2008 at 2:37 pm
Pfft. All of those Star Trek games I own are a clear victory for proponents of subspace field theory.
Also, if I was really a warlock, the UDers would be taking a lot of shadow damage right now.